DeG
Jr. Member

Van mreže
Poruke: 70
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« poslato: 21 Октобар 2004, 18:32:31 » |
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Ukratko, instalirao sam "Wolfenstein single player" na Slackware 10 OS-u, introi rade ali kada treba poceti igru izbaci me u desktop. Dodatne infomacije: ALSA mi bas ne radi, suvise je slab zvuk, koristim OSS, i koristim graficko okruzenje GNOME (mada sam probao i pod KDE, isto je). Za razliku od Wolfenstein-a, UT2003 mi radi odlicno! Posto se neigram (ali moji sestrici ih vole), zna li neko nesto o ovome!
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IgorPetrovic
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« Odgovor #1 poslato: 21 Октобар 2004, 19:20:34 » |
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Pokreni igru iz konzole pa vidi koju grešku izbacuje. Tako ćeš najlakše da utvrdiš šta je problem. A što se alse tiče, pokreni aumix ili neki drugi mikser i podesi jačinu zvuka.
---------- 'Let the metal flow'- Chuck Shuldiner
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DeG
Jr. Member

Van mreže
Poruke: 70
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« Odgovor #2 poslato: 24 Октобар 2004, 01:56:16 » |
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bash-2.05b$ wolfsp Wolf 1.4 linux-i386 Nov 5 2002 ----- FS_Startup ----- Current search path: /home/dejan/.wolf/main /usr/local/games/wolfenstein/main/sp_pak4.pk3 (21 files) /usr/local/games/wolfenstein/main/sp_pak3.pk3 (14 files) /usr/local/games/wolfenstein/main/sp_pak2.pk3 (232 files) /usr/local/games/wolfenstein/main/sp_pak1.pk3 (1342 files) /usr/local/games/wolfenstein/main/pak0.pk3 (4775 files) /usr/local/games/wolfenstein/main
---------------------- 6384 files in pk3 files execing default.cfg couldn't exec language.cfg execing wolfconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Bypassing CD checks ----- Client Initialization ----- Cmd_AddCommand: map_restart already defined ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.2 XFree86-VidModeExtension Activated at 640x480 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW! Initializing OpenGL extensions ...using GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_NV_fog_distance XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW! GL_VERSION: 1.5.1 NVIDIA 61.06 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 2 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/oldwolf.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/particle.shader' ...loading 'scripts/q3view.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/signs.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/solo.shader' ...loading 'scripts/surfaces.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/twiltb.shader' ...loading 'scripts/twiltb2.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_notebook.shader' ...loading 'scripts/ui_wolf.shader' ...loading 'scripts/viewflames.shader' ...loading 'scripts/walls.shader' ...loading 'scripts/z_light.shader' ----- finished R_Init -----
------- sound initialization ------- /dev/dsp: Input/output error Could not mmap /dev/dsp ------------------------------------ Sound memory manager started Sys_LoadDll(/usr/local/games/wolfenstein/main/uii386.so)... ok Sys_LoadDll(ui) found **vmMain** at 0x47aad778 Sys_LoadDll(ui) succeeded! Parsing menu file:ui/main.menu r_rmse of 0.000000 has saved 12kb Parsing menu file:ui/setup.menu Parsing menu file:ui/controls.menu Parsing menu file:ui/cdkey.menu Parsing menu file:ui/system.menu Parsing menu file:ui/options.menu Parsing menu file:ui/credit.menu r_rmse of 0.000000 has saved 204kb r_rmse of 0.000000 has saved 252kb r_rmse of 0.000000 has saved 264kb Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid_restart.menu Parsing menu file:ui/snd_restart.menu Parsing menu file:ui/rec_restart.menu Parsing menu file:ui/default.menu Parsing menu file:ui/error.menu Parsing menu file:ui/serverinfo.menu Parsing menu file:ui/quitcredit.menu Parsing menu file:ui/resetscore.menu Parsing menu file:ui/buy_pop.menu Parsing menu file:ui/multiplayer_pop.menu Parsing menu file:ui/play.menu Parsing menu file:ui/load.menu Parsing menu file:ui/mods.menu Parsing menu file:ui/briefing.menu UI menu load time = 1008 milli seconds Parsing menu file:ui/ingame.menu Parsing menu file:ui/ingame_controls.menu Parsing menu file:ui/ingame_options.menu Parsing menu file:ui/ingame_system.menu Parsing menu file:ui/ingame_leave.menu Parsing menu file:ui/ingame_player.menu Parsing menu file:ui/ingame_load.menu Parsing menu file:ui/ingame_save.menu Parsing menu file:ui/in_vid_restart.menu Parsing menu file:ui/in_snd_restart.menu Parsing menu file:ui/in_rec_restart.menu Parsing menu file:ui/notebook.menu Parsing menu file:ui/clipboard.menu Parsing menu file:ui/bookz.menu Parsing menu file:ui/bookv.menu Parsing menu file:ui/bookp.menu Parsing menu file:ui/pregame.menu Parsing menu file:ui/test.menu Parsing menu file:ui/ingame_help.menu UI menu load time = 864 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: 8K9A7I.MINDSTORM Alias: 8K9A7I IP: 192.168.1.6 Started tty console (use +set ttycon 0 to disable) sv_maxclients will be changed upon restarting. ------ Server Initialization ------ Server: cutscene1 RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: /home/dejan/.wolf/main /usr/local/games/wolfenstein/main/sp_pak4.pk3 (21 files) /usr/local/games/wolfenstein/main/sp_pak3.pk3 (14 files) /usr/local/games/wolfenstein/main/sp_pak2.pk3 (232 files) /usr/local/games/wolfenstein/main/sp_pak1.pk3 (1342 files) /usr/local/games/wolfenstein/main/pak0.pk3 (4775 files) /usr/local/games/wolfenstein/main
---------------------- 12768 files in pk3 files Sys_LoadDll(/usr/local/games/wolfenstein/main/qagamei386.so)... ok Sys_LoadDll(qagame) found **vmMain** at 0x4822f32c Sys_LoadDll(qagame) succeeded! Gametype changed, clearing session data. ------- BotLib Initialization ------- ------------ Map Loading ------------ trying to load maps/cutscene1_b0.aas loaded maps/cutscene1_b0.aas trying to load maps/cutscene1_b1.aas loaded maps/cutscene1_b1.aas ------------------------------------- AAS initialized. AAS initialized. ----------------------------------- RE_Shutdown( 0 ) ----- R_Init -----
GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW! GL_VERSION: 1.5.1 NVIDIA 61.06 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 2 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/oldwolf.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/particle.shader' ...loading 'scripts/q3view.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/signs.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/solo.shader' ...loading 'scripts/surfaces.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/twiltb.shader' ...loading 'scripts/twiltb2.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_notebook.shader' ...loading 'scripts/ui_wolf.shader' ...loading 'scripts/viewflames.shader' ...loading 'scripts/walls.shader' ...loading 'scripts/z_light.shader' ----- finished R_Init ----- Sys_LoadDll(/usr/local/games/wolfenstein/main/uii386.so)... ok Sys_LoadDll(ui) found **vmMain** at 0x488c1778 Sys_LoadDll(ui) succeeded! Parsing menu file:ui/main.menu r_rmse of 0.000000 has saved 276kb Parsing menu file:ui/setup.menu Parsing menu file:ui/controls.menu Parsing menu file:ui/cdkey.menu Parsing menu file:ui/system.menu Parsing menu file:ui/options.menu Parsing menu file:ui/credit.menu r_rmse of 0.000000 has saved 468kb r_rmse of 0.000000 has saved 516kb r_rmse of 0.000000 has saved 528kb Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid_restart.menu Parsing menu file:ui/snd_restart.menu Parsing menu file:ui/rec_restart.menu Parsing menu file:ui/default.menu Parsing menu file:ui/error.menu Parsing menu file:ui/serverinfo.menu Parsing menu file:ui/quitcredit.menu Parsing menu file:ui/resetscore.menu Parsing menu file:ui/buy_pop.menu Parsing menu file:ui/multiplayer_pop.menu Parsing menu file:ui/play.menu Parsing menu file:ui/load.menu Parsing menu file:ui/mods.menu Parsing menu file:ui/briefing.menu UI menu load time = 928 milli seconds Parsing menu file:ui/ingame.menu Parsing menu file:ui/ingame_controls.menu Parsing menu file:ui/ingame_options.menu Parsing menu file:ui/ingame_system.menu Parsing menu file:ui/ingame_leave.menu Parsing menu file:ui/ingame_player.menu Parsing menu file:ui/ingame_load.menu Parsing menu file:ui/ingame_save.menu Parsing menu file:ui/in_vid_restart.menu Parsing menu file:ui/in_snd_restart.menu Parsing menu file:ui/in_rec_restart.menu Parsing menu file:ui/notebook.menu Parsing menu file:ui/clipboard.menu Parsing menu file:ui/bookz.menu Parsing menu file:ui/bookv.menu Parsing menu file:ui/bookp.menu Parsing menu file:ui/pregame.menu Parsing menu file:ui/test.menu Parsing menu file:ui/ingame_help.menu UI menu load time = 852 milli seconds Sys_LoadDll(/usr/local/games/wolfenstein/main/cgamei386.so)... ok Sys_LoadDll(cgame) found **vmMain** at 0x4b6dd264 Sys_LoadDll(cgame) succeeded! LOADING... collision map LOADING... sounds
......................... Initializing Sound Scripts ...loading 'sound/scripts/cutscene1.sounds' ...loading 'sound/scripts/cutscene6.sounds' ...loading 'sound/scripts/cutscene9.sounds' ...loading 'sound/scripts/cutscene11.sounds' ...loading 'sound/scripts/cutscene14.sounds' ...loading 'sound/scripts/cutscene19.sounds' ...loading 'sound/scripts/escape1.sounds' ...loading 'sound/scripts/escape2.sounds' ...loading 'sound/scripts/tram.sounds' ...loading 'sound/scripts/village1.sounds' ...loading 'sound/scripts/crypt1.sounds' ...loading 'sound/scripts/crypt2.sounds' ...loading 'sound/scripts/church.sounds' ...loading 'sound/scripts/boss1.sounds' ...loading 'sound/scripts/forest.sounds' ...loading 'sound/scripts/rocket.sounds' ...loading 'sound/scripts/assault.sounds' ...loading 'sound/scripts/sfm.sounds' ...loading 'sound/scripts/factory.sounds' ...loading 'sound/scripts/trainyard.sounds' ...loading 'sound/scripts/swf.sounds' ...loading 'sound/scripts/norway.sounds' ...loading 'sound/scripts/xlabs.sounds' ...loading 'sound/scripts/boss2.sounds' ...loading 'sound/scripts/dam.sounds' ...loading 'sound/scripts/village2.sounds' ...loading 'sound/scripts/chateau.sounds' ...loading 'sound/scripts/dark.sounds' ...loading 'sound/scripts/castle.sounds' ...loading 'sound/scripts/end.sounds' ...loading 'sound/scripts/ai.sounds' ...loading 'sound/scripts/general.sounds' ...loading 'sound/scripts/combat.sounds' ...loading 'sound/scripts/movers.sounds' done. LOADING... graphics LOADING... maps/cutscene1.bsp stitched 0 LoD cracks ...loaded 2413 faces, 25 meshes, 147 trisurfs, 17 flares LOADING... game media LOADING... - textures r_rmse of 0.000000 has saved 720kb r_rmse of 0.000000 has saved 768kb r_rmse of 0.000000 has saved 780kb LOADING... - models r_rmse of 0.000000 has saved 828kb r_rmse of 0.000000 has saved 840kb LOADING... - weapons LOADING... - items LOADING... - inline models LOADING... - server models LOADING... - particles r_rmse of 0.000000 has saved 852kb LOADING... - game media done LOADING... flamechunks LOADING... clients LOADING... WolfPlayer UI menu load time = 9 milli seconds Received signal 11, exiting... Shutdown tty console bash-2.05b$
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Li-nux
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« Odgovor #3 poslato: 24 Октобар 2004, 11:47:19 » |
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Igra se prekida zboj pristupanja nekom delu memorije gde nije dozvoljen pristup (SIGSEGV).
Received signal 11, exiting...
Uzrok moze biti ovo
------- sound initialization ------- /dev/dsp: Input/output error Could not mmap /dev/dsp ------------------------------------
mmap prijavljuje gresku da nemoze da alocira memoriju za /dev/dsp, a uzrok je ulazno/izlazna greska kod pristupanja /dev/dsp.
S obzirom da u drugim igrama imas zvuk, onda najverovatnije nije problem u pravu pristupa na /dev/dsp. Probaj da postavis ALSA drajver, pa onda pokreni igru.
Sto se tice jacine zvuka probaj da koristis alsamixer ili gnome-alsamixer koji ti daje vise opcija za podesavanje zvuka od drugix mixera kao sto su aumix, kmix, i GNOME aplet za podesavanje zvuka u taksbaru.
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Ko se boji konzole jos ?
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DeG
Jr. Member

Van mreže
Poruke: 70
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« Odgovor #4 poslato: 24 Октобар 2004, 23:19:25 » |
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I ja sam u startu dosao na slicnu pomisao da je problem u inicijalizaciji zvuka obzirom da sam negde u "READ ME" fajlu procitao da su ispravljene greske zbog kraha programa zbog zvuka! Izgleda da nije bas sve do kraja reseno! Hvala na savetu, pokusacu! Sto se pojacanja zvuka u ALSI radi, resio sam ga sa ALSAMIXER, a zatim snimanje fajla sa "alsactl store" i sve je bilo OK! Fora je bila u tome da nisam video da ALSAMIXER ima mnogo vise podesavanja nego sto fizicki stane na ekranu. Treba skrolovati udesno kursorom. VIA DXS kontrola mi je bila totalno utisana, zato je zvuk bio slab (vazi za ploce sa VIA cipsetom kao sto je moja EPOX 8K9A7I). Pozdrav!
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Sioux
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« Odgovor #5 poslato: 02 Новембар 2004, 00:18:18 » |
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Ista prijava greske kod mene kad je u pitanju Quake 3 koja podesavanja zvuka da koristim ? MDK 10.0
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Dobar dan
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brainkilla
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« Odgovor #6 poslato: 02 Новембар 2004, 04:03:01 » |
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echo "wolfsp3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss je resavao problem sa zvukom za wolf ali ne i za q3 - igra se zakucavala... dok nisam downgradeovao na nvidia 5336 drajvere, i sada sve radi kao sat... neverovatno, ali istinito...
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Kix
Jr. Member

Van mreže
Poruke: 61
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« Odgovor #7 poslato: 05 Јун 2007, 18:36:01 » |
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instalirao sam wolfenstein et i quake 3 nemam zvuk
/dev/dsp: Device or resource busy Could not open /dev/dsp
greska koju dobijam prilikom pokretanja iste pa zatim ukucam chmod 666 /dev/dsp i zvuk radi normalno i tako svaki put kada ukljucim racunar. Probao sam echo "et.x86 0 0 direct" >/proc/asound/card0/pcm0p/oss i slicno ali nepomaze.
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MladenIsakovic
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« Odgovor #8 poslato: 05 Јун 2007, 21:27:26 » |
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Probaj isključiti Sound Sistem u KDE Control Cetru. Zvuk, naravno, neće biti isključen, ali sistemski beep-ovi hoće. To znači da je zvučna zauzeta, od strane drugog drajvera/programa. Ja nemam Linux verziju ove igre, ali Windows verzija radi perfektno pod Wine-om.
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Bastard
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« Odgovor #9 poslato: 08 Јун 2007, 07:37:41 » |
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Meni je slackware 11 trazio beryl da bi pokrenuo bilo koju 3d igru (tipa q3 i td.) Odnosno trazio je lib koji dolazi sa beryl-om (nesecamse koji)
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Kix
Jr. Member

Van mreže
Poruke: 61
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« Odgovor #10 poslato: 08 Јун 2007, 16:21:39 » |
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Ne vredi ovo nece nesto sam brljo tu i tamo pa sad dobijam gresku:
/dev/dsp: Input/output error Could not mmap /dev/dsp
@bastrad Meni slackware ne trazi beryl ali u svakom slucaju i dalje nemam zvuk.
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MladenIsakovic
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« Odgovor #11 poslato: 08 Јун 2007, 16:51:46 » |
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Ako neće ni kada isključiš sound sistem u KDE Control Centru, onda ga uključi i stavi OSS kao default.
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Kix
Jr. Member

Van mreže
Poruke: 61
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« Odgovor #12 poslato: 08 Јун 2007, 22:22:05 » |
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Opet neradi ne znam vise sta da cackam sad sam nesto podesavao pa kad ukucam
echo "et.x86 0 0 direct" >/proc/asound/card0/pcm0p/oss
imam zvuk a pre ovog nazovi podesavanj nije ni tako htelo da radi..
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Bastard
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« Odgovor #13 poslato: 09 Јун 2007, 15:02:45 » |
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Moze da bude openal i .openalrc u home
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Spooky13
Newbie
Van mreže
Pol: 
Poruke: 22
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« Odgovor #14 poslato: 09 Јун 2007, 17:23:36 » |
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Mozda nesto "ubode"..
Resenje 1 ======
"KDE/Control Center/Sound & Multimedia/Sound System"
kartica "General" deo "Auto-Suspend" i stavi "Auto-suspend if idle after: 1 seconds"
kartica "Hardware" stavi "Select the audio device: Autodetect" i cekiraj "Full duplex"
(mada i ono sto rece MladenIsakovic je trebalo da sljaka)
Resnje 2 ======
Probaj nesto od ovoga:
2.1 $ export SDL_AUDIODRIVER=alsa
2.2 $ SDL_AUDIODRIVER=alsa ./igra
2.3 $ killall artsd $ SDL_AUDIODRIVER=alsa ./igra
Resenje 3 ======
izbaci ALSA/OSS module pa ih ponovo ucitaj ne znam koliko si vican komandama, ukratko koristis: lsmod, rmmod, insmod..
BTW, na Slackware 11 (2.6.18) imam instalirane: Return To Castle Wolfenstein (nije trazio Beryl) Quake III Arena (isto nije) Glest KSudoku Cube FooBillard Cube Xmame
i ni sa jednom nisam imao problema. Znaci odradjen full install sistema, klasicne post-install zezancije, NVIDIA drajveri i igraje na kraju.. Mada nista od ovoga ne igram.. sve to stoji onako, instalirano radi probe.. il' ubijem po koju karakondzulu svremena na vreme kad bas ne'am sta da radim.. Pozz
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