Na forumu od glest igrice sam nasao gde neko pise
$ export SDL_AUDIODRIVER=alsa
if, per example, artsd is configured to use alsa, then sound will run nice. more info on
http://www.libsdl.org/cgi/docwiki.cgi/Environment_20variablesA number of SDL settings are mutable via environment variables.
You can set the environment variable "SDL_AUDIODRIVER"
dsp - (default) Use the OSS API by opening /dev/dsp
dma - Use the OSS API to perform DMA access on /dev/dsp
esd - Connect to the Enlightenment sound audio daemon
You can set the environment variable "SDL_VIDEODRIVER"
x11 - (default) Use the X11 windowing system
fbcon - Use the framegrabber console
svga - Use the SVGAlib API
ggi - Use the General Graphics Interface API
aalib - Use the Ascii Art library (!?)
$ printenv | grep -i SDL
SDL_AUDIODRIVER=artsc
Mislim da quake i slicne igrice koriste sdl.
Vredi pokusati da podesimo sdl na dsp ili alsa